Experience Design
From treasure hunts, to album releases, to the organized mass consumption of funnel cake, I design live participatory experiences informed by deep, firsthand immersion in the medium.

Microsoft
From 2021-2025, I led the end-to-end project management for Microsoft executive keynotes, overseeing hundreds of interdependent presentation decks for major events.

The College of Extraordinary Experiences (2025)
The College is an intensive, week-long gathering focused on skill-building, shared learning, and networking among experience designers. After attending in 2024, I was invited back to collaborate with the Treasure Hunt team on building a series of puzzles and mysteries for attendees to unravel.

Trampoline Hall (2024-25)
Trampoline Hall is a long-running, monthly barroom lecture series in Toronto where people give short talks on topics they aren’t professionally expert in, followed by a live Q&A. I've had the chance to both speak at (Apr 2024) and curate (Apr 2025) for this event.

"Get A Life" Album Release Party (2025)
For the June 2025 album release party of Toronto rock band, Goodnight Sunrise, I created a series of activations that incorporated core lyrical themes from their newly released album, "Get A Life."

PUBLIC SPEAKING
I've spoken at several conferences about immersive experience design, my observations from having seen 800+ immersive pieces, and the AURA framework.



